Seems like a nice demo. Necromancer was your best fight, old lefty on the other hand a bit dull as all you had to do for the majority of his fight is block. Maybe some power attacks could be added by holding down LMB, counter-attacks if you hit an enemy knight's sword mid flight or something to spice up gameplay, basically give the player more options. Checkpoint system seems okay, not sure if you intended for the player to be able to backtrack and 'farm' health and blood, though. Found no bugs during my run so I wish you good luck on your game.
I'm gonna be completely honest, you'd be doing yourself a disservice learning from my code. I'm a designer before I'm a programmer and the way almost everything in this game is done is inefficient or poor quality.
The Game Maker community is vibrant and full of people that would be willing to help you learn to use the software, and I'm sure if you have any previous experience programming you'll pick it up quickly.
Interesting game, if a bit shallow. Here's my three pieces of constructive criticism:
1. enemies restoring health when killed isn't a bad mechanic, but the fact that the druid necromancer spawned monsters made him pathetically easy, because any time I got low on health I just backed off, waited for him to spawn stuff, and killed it for easy health. So yeah, take that into consideration.
2. The Dark Souls sounds are probably placeholders, but the don't fit with the graphics so something a bit more fitting might be warranted.
3. Lefty was just annoying. The entire fight was hold your shield out, wait for him to spin attack, beat his ass when the spin attack is over or when he tries to heal, repeat ad nausium. Probably want to add something to that.
Oh, and I didn't find the secret boss. Any hints on where he is?
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Seems like a nice demo. Necromancer was your best fight, old lefty on the other hand a bit dull as all you had to do for the majority of his fight is block. Maybe some power attacks could be added by holding down LMB, counter-attacks if you hit an enemy knight's sword mid flight or something to spice up gameplay, basically give the player more options. Checkpoint system seems okay, not sure if you intended for the player to be able to backtrack and 'farm' health and blood, though. Found no bugs during my run so I wish you good luck on your game.
I'm gonna be completely honest, you'd be doing yourself a disservice learning from my code. I'm a designer before I'm a programmer and the way almost everything in this game is done is inefficient or poor quality.
The Game Maker community is vibrant and full of people that would be willing to help you learn to use the software, and I'm sure if you have any previous experience programming you'll pick it up quickly.
Thanks for playing!
Interesting game, if a bit shallow. Here's my three pieces of constructive criticism:
1. enemies restoring health when killed isn't a bad mechanic, but the fact that the druid necromancer spawned monsters made him pathetically easy, because any time I got low on health I just backed off, waited for him to spawn stuff, and killed it for easy health. So yeah, take that into consideration.
2. The Dark Souls sounds are probably placeholders, but the don't fit with the graphics so something a bit more fitting might be warranted.
3. Lefty was just annoying. The entire fight was hold your shield out, wait for him to spin attack, beat his ass when the spin attack is over or when he tries to heal, repeat ad nausium. Probably want to add something to that.
Oh, and I didn't find the secret boss. Any hints on where he is?
Cool game. Can't wait for the full release
SwordNBoard | Demo
neat
thanks